So I’ve found that the image is not saving the same as it was created due to screen height, angle and filtering. I am reintroducing the geographical map of Ba’anta. this is much closer to the original tonal values. Constructive critiques and comments are stil very welcome!
I present to you, with revised techniques, the “Geographical Map of Ba’anta”. I’ve used more subdued colors with the more saturated colors used on the points of interest. This piece was started with the techniques that I’m trying to adjust my style to. There are no figures in this one, which another area I’m also working on. Constructive critiques and comments are very welcome.
Last day for MomoCon. It’s been a great con. Were getting some autographs and checking out the Artists’ Alley. Teh rest of the day will be just casually enjoying the con.
This weekend has been busy! There’s still one more day left for MomoCon 2017 but I thought that I would share some shots, so far:
My daughter and I have attended for the last few years. My artistic drive has carried over to her. I am both directly and indirectly responsible for awakening her creative spirit. Here she is playing Yoosang from Mystic Messenger, a phone game.
She loves to cosplay. Sh usually dresses up at school so much that most people don’t really react to her inventions. Mostly she cosplays characters from her favorite books, shows and games.
These to images are from the modern version of Voltron. Pidge is the character she is playing.
For Update #5 it looks like it’s back to the drawing board, again. I’ve sought advice from some fellow Illustrators on my work. The response was clear and definite. Great advice and constructive critiques that I plan to implement or at least work on developing. So this means revamping the project, again. If you would like to comment on my work please do. I am on Facebook at www.facebook.com/xt.illos / Instagram at www.instagram.com/xtillos/ or you can email me at Richard.Thaxton@xtillos.com. Here is the last view of this version. The next time we see this project it will be with the new techniques.
Below is the current update on this project. I’ve reworked these mountains 4 different times since first creating them. It’s finally starting to come together. The funny thing is, with all the work going into this part, it will be quite small and part of the background. Still, since the project is to develop my technique and work on details, it will be worth it in the end.
Ba’anta is divided basically into these regions:
The Tuac Mountains are to the northwest. Betkur is the river running from north to south through this region. The D’tir River crosses from east to west in the northern section. Lake Nor sits atop Mount Kar and flows down the mountain to the southwest. Lake Kir branches off the Betkur River to the north of the lake and returns south of the lake. The Moru River runs from the Betkur southwest to the Odi Ocean bordering the southern end of the Tuac Range.
Detral is a low valley region east of the Tuac Mountains. There is the small Mek Range in the northwest corner. East of this range is the Bol Forrest that reaches to the Umbur Ocean. The River Trel runs from north to south and divides the continent. To the east is the Great Sudr Lake, which flows west as the Tomal River, south as the Bez River and east as the Vor River.
The Sul’r Island are off the west coast of Ba’anta. Mount Tel sits in the southwest corner of the continent. It’s bordered by the Moru River to the north and the Betkur River to the east. the Tem Plains are to the east of the Betkur and is bordered by the southern River Trel. The Nir Forrest reaches from the River Trel to the Bez River. It is bordered by the Kauld Sea to the south. The Fra Plateau is in the southeast corner of the continent. Lake Eir flows from the top of the plateau southeast as the Ul River and Falls to the Umbur Ocean.
More details to come as we delve into each region.
Things are working out for the better since I’ve changed my personal perspective on this piece. It’s still very early in the development but there is a noticeable difference in the design of this work. Here is a close up of the work that I’m doing on the mountains. Now that I’m more in tune with work it seems that the realism is coming through.
So I’ve been taking my time to work on the details of this project. It’s the 3rd rework on the mountain range. I’m still working out the shapes of each mountain. On the right is a snow capped finished mountain with the next few having the details of the terrain being worked out. I hope you like the results:
As I kept looking at the original progress on my work on this piece, I keep hearing the critiques on previous works and realize that I need to show some progress toward improvement. The mountains, trees and grass all look too simple and basically digital. Everything has to much color saturation and is just too bright.
Recently, I’ve been doing some studies of the different elements that are in this work. Working on technique and doing something that has been missing from my work for some time now. Here comes a couple of epiphanies that just came to the surface. First I’m not making the mental and emotional connection to my work. The second one is a big one. I’m racing to finish. I’ll tell you why this is so big in a moment.
What I mean by “Mental and emotional connection to my work” is feeling the parts that I’m developing. I used to imagine, visualize or even sense the things that I’m working on. I could see it as if it were in 3D and fully materialized. Then I would render it from that experience.
“Racing to finish” is so big because I’ve been too caught up in getting the work done. I know what the end result is to be and I am rushing through to get to what I see as the finished piece. I feel this is due to many learned bad habits. Multitasking to the point that nothing ever really gets finished. A lack of proper time to work on these things due to ensuring that I’m taking care of my responsibilities. The biggest realization is that I’m putting unrealistic deadlines on self commissioned work.
While working with tight deadlines keeps the work moving and helps improve turn times on clients’ deadlines, sometimes the work needs the time to let it develop and mature, in a sense. It’s been a long time since I just worked on something just to give it life. I plan to bring that back starting with this piece.
The mountains have been re-blocked in with more emphasis on the levels and terrain giving them a more actual feel. I still have to add snow but I’m feeling it’s off to a better start.