Dragon Con was as huge and great as ever this year! My daughter and I have been attending for about six years now. We were able to go late on Friday and caught a panel after getting our badges. Then to a photo shoot.
On Saturday we missed the entire parade, this time. Well except for the last ambulance. This was due to getting a late start and arriving after the streets were blocked off for the parade. Usually we get there an hour to an hour and a half before so that we can get into our favorite parking lot and get breakfast.
We did keep things simpler this time. We did the one panel, a couple of photo shoots, visiting and supporting artists at the Art Show, Artist Alley and the Vendor Halls. On Sunday we had breakfast at Metro Cafe Diner our go to place every year.
Over all things seemed easier to find and access for the most part. The only major setback was the traffic into and throughout the vendor halls. This was due to the expansion of vendors into the same footprint as last year and the increase of attendees over last year. The volunteers did a good job reacting to the traffic outside the vendor halls coming into the building.
Last day for MomoCon. It’s been a great con. Were getting some autographs and checking out the Artists’ Alley. Teh rest of the day will be just casually enjoying the con.
This weekend has been busy! There’s still one more day left for MomoCon 2017 but I thought that I would share some shots, so far:
My daughter and I have attended for the last few years. My artistic drive has carried over to her. I am both directly and indirectly responsible for awakening her creative spirit. Here she is playing Yoosang from Mystic Messenger, a phone game.
She loves to cosplay. Sh usually dresses up at school so much that most people don’t really react to her inventions. Mostly she cosplays characters from her favorite books, shows and games.
These to images are from the modern version of Voltron. Pidge is the character she is playing.
Below is the current update on this project. I’ve reworked these mountains 4 different times since first creating them. It’s finally starting to come together. The funny thing is, with all the work going into this part, it will be quite small and part of the background. Still, since the project is to develop my technique and work on details, it will be worth it in the end.
Things are working out for the better since I’ve changed my personal perspective on this piece. It’s still very early in the development but there is a noticeable difference in the design of this work. Here is a close up of the work that I’m doing on the mountains. Now that I’m more in tune with work it seems that the realism is coming through.
So I’ve been taking my time to work on the details of this project. It’s the 3rd rework on the mountain range. I’m still working out the shapes of each mountain. On the right is a snow capped finished mountain with the next few having the details of the terrain being worked out. I hope you like the results:
As I kept looking at the original progress on my work on this piece, I keep hearing the critiques on previous works and realize that I need to show some progress toward improvement. The mountains, trees and grass all look too simple and basically digital. Everything has to much color saturation and is just too bright.
Recently, I’ve been doing some studies of the different elements that are in this work. Working on technique and doing something that has been missing from my work for some time now. Here comes a couple of epiphanies that just came to the surface. First I’m not making the mental and emotional connection to my work. The second one is a big one. I’m racing to finish. I’ll tell you why this is so big in a moment.
What I mean by “Mental and emotional connection to my work” is feeling the parts that I’m developing. I used to imagine, visualize or even sense the things that I’m working on. I could see it as if it were in 3D and fully materialized. Then I would render it from that experience.
“Racing to finish” is so big because I’ve been too caught up in getting the work done. I know what the end result is to be and I am rushing through to get to what I see as the finished piece. I feel this is due to many learned bad habits. Multitasking to the point that nothing ever really gets finished. A lack of proper time to work on these things due to ensuring that I’m taking care of my responsibilities. The biggest realization is that I’m putting unrealistic deadlines on self commissioned work.
While working with tight deadlines keeps the work moving and helps improve turn times on clients’ deadlines, sometimes the work needs the time to let it develop and mature, in a sense. It’s been a long time since I just worked on something just to give it life. I plan to bring that back starting with this piece.
The mountains have been re-blocked in with more emphasis on the levels and terrain giving them a more actual feel. I still have to add snow but I’m feeling it’s off to a better start.
I thought that I would share an update on “Relative Perspective” with you. I’m working digitally to develop this into a color piece. I’m also working out some points of development in my techniques. I plan to improve on my color intensity, dramatic lighting and rendering skills. Enjoy and feedback is welcome.
Back-Ground Blocking: Sky and Distant Mountain Range
Middle-Ground Blocking: Intermediate Mountain Range
Fore-Ground and More Middle Ground Blocking: Grass and Trees
Fore-Ground Blocking: Mushrooms
Middle-Ground Blocking: Boot