I’ve been taking some sessions on crowd funding. I have a project that I’ve wanted to do for a while. It involves gargoyles, sort of. I’ve been working on a few sketches. This is the latest one. It’s a modified turkey vulture skull that I drew.
It will go along with these two sketches I posted previously.
The other sketch I’m still working on. I’ll add it here once it’s done. I hope everyone’s day has been fantastic!
For Update #5 it looks like it’s back to the drawing board, again. I’ve sought advice from some fellow Illustrators on my work. The response was clear and definite. Great advice and constructive critiques that I plan to implement or at least work on developing. So this means revamping the project, again. If you would like to comment on my work please do. I am on Facebook at http://www.facebook.com/xt.illos / Instagram at http://www.instagram.com/xtillos/ or you can email me at Richard.Thaxton@xtillos.com. Here is the last view of this version. The next time we see this project it will be with the new techniques.
Ba’anta is divided basically into these regions:
The Tuac Mountains are to the northwest. Betkur is the river running from north to south through this region. The D’tir River crosses from east to west in the northern section. Lake Nor sits atop Mount Kar and flows down the mountain to the southwest. Lake Kir branches off the Betkur River to the north of the lake and returns south of the lake. The Moru River runs from the Betkur southwest to the Odi Ocean bordering the southern end of the Tuac Range.
Detral is a low valley region east of the Tuac Mountains. There is the small Mek Range in the northwest corner. East of this range is the Bol Forrest that reaches to the Umbur Ocean. The River Trel runs from north to south and divides the continent. To the east is the Great Sudr Lake, which flows west as the Tomal River, south as the Bez River and east as the Vor River.
The Sul’r Island are off the west coast of Ba’anta. Mount Tel sits in the southwest corner of the continent. It’s bordered by the Moru River to the north and the Betkur River to the east. the Tem Plains are to the east of the Betkur and is bordered by the southern River Trel. The Nir Forrest reaches from the River Trel to the Bez River. It is bordered by the Kauld Sea to the south. The Fra Plateau is in the southeast corner of the continent. Lake Eir flows from the top of the plateau southeast as the Ul River and Falls to the Umbur Ocean.
More details to come as we delve into each region.
So I’ve been taking my time to work on the details of this project. It’s the 3rd rework on the mountain range. I’m still working out the shapes of each mountain. On the right is a snow capped finished mountain with the next few having the details of the terrain being worked out. I hope you like the results:
OK, it’s time to properly introduce things. I’ll be re-posting the previous images with things named this time. I had trouble renaming things. My original plan turns out having minor unintentional relation to other well known stories. So to keep things more original, I’ve struggled through the re-naming process. So here goes:
In the upper right corner is the planet Terrene with its three satellites Nera (bottom left), Choe (center) and Jolu (upper left center). Terrene orbits Empre, its sun. The Empreal system travels in the outer fringe if the Halcyon Voluted galaxy.
Ba’anta is the major continent of Terrene. To the north, Ba’anta is bordered by Brumal, the northern ice cap. Across the T’al Ocean to the east is Ignitrius Island. Southward is the Irasuvian Peninsula across the Ycu Sea. It is bordered to the south by the Algid polar cap. Off the southwest coast are the Cei Mar Di Islands. Far across the Odi Ocean is a smaller unexplored continent that has not been named.
….. More to follow…..
First of all I want to apologize for the delay in this update. My paying job has changed and really consumes so much of my time. I hope to be able to keep more frequent updates coming. Thanks for your support and for following my work!
In update #5 we can see a view of the garrison and lighthouse. The guardhouse and local military post are here.
The lighthouse has a large a flame altar that is kept light at night to help guide ships into and out of the port.
Here is a view of one of two guard barracks inside the garrison.
In the next update I plan to have (re)names worked out for everything created currently.
For Update #4, here is a view inside the tavern. Most import and export negotiations are made at night here between the ship captains or representatives and the port officials.
This is one of two warehouses for storing goods for the larger importers and exporters. The smaller ones generally transport theirs the day they arrive.
This is through the main gate. on the left is the stables. This is mainly for draught animals that carry products to or from the port to inland markets.